Game Schedule
A season is fifteen weeks. The game has no calendar: everything happens in a numbered week, on a day of that week. Seasons are numbered too. Each week ends when it is advanced. Every meet that week is wrestled, every practice runs, your staff’s work resolves, and the next week opens with a fresh budget of staff points.
| Week | What happens |
|---|---|
| 1–2 | Non-conference duals. Week 1 is also the only week you can declare your culture. |
| 3–10 | Conference duals. Every program also travels to one 16-team invitational, held on a Saturday somewhere in weeks 3–7. |
| 11 | Conference championships. |
| 12 | Nationals, then signing day. |
| 13 | Cuts and aid changes. Departures are decided, and the transfer portal opens when the week advances. |
| 14–15 | Portal and junior recruiting. No meets. |
Weeks 1–10: the regular season
Duals fall on a Friday or a Saturday, and tournaments are always on a Saturday. Each dual costs staff points to travel to and wrestle, so a meet week leaves less budget for practice and recruiting. In a dual, an empty weight is a forfeit worth six points to the other side, so keep a starter named at every weight.
Practice never helps a meet in the same week. What your room does on Monday shows up from next week on.
Week 11: conference championships
Each conference holds a bracketed tournament at every weight, with up to 16 wrestlers per bracket. The EIWA has more teams than that, so the weakest records at each weight miss out. Teams score points for wins, bonus-point wins (falls, tech falls, majors) and placing.
Week 12: nationals and signing day
Nationals bring 32 wrestlers per weight, with spots allocated by conference. A qualifier must still be your named starter at that weight in week 12, or he drops out of the field.
When week 12 advances, signing day happens. Every high-school senior and junior-college recruit signs with a school, and from then on they can’t be recruited. See signing day.
Week 13: the offseason begins
- Cuts. Week 13 is the only week you can cut a wrestler from your roster.
- Aid. It is the last week you can change a wrestler’s scholarship.
- Compliance. When the week advances, a program still over its roster limit or aid budget has wrestlers released for it.
- Departures. Every returning wrestler decides whether to stay. Those who leave enter the transfer portal, which opens as the week advances.
Weeks 14–15: the portal
There are no meets, so your whole staff budget goes to recruiting and training. Recruit transfers out of the portal and work on next year’s high-school class, who are juniors now. Portal recruits sign when week 15 advances.
The rollover
Advancing week 15 ends the season and starts the next one:
- Seniors in their last year of eligibility graduate. Everyone else moves up a class year.
- Signees join the roster, and weight-class changes decided at nationals take effect.
- Starters are reset to the best wrestler at each weight.
- Your wrestlers keep the progress they’ve made. Fatigue, records and season stats start over.
- Your match plans and culture declaration carry over.
- High-school juniors become seniors, a little better than they were.
Automatic Mode
If you can’t log in every week, turn on Automatic Mode from your account menu. Your next week is planned for you each time a week advances, and you can still change it. Automatic Mode mostly runs full practices while keeping the room from getting too tired. It keeps your recruiting board filled and holds weekly calls with your targets. It never buys film study, never spends on extravagant visits and never touches anyone’s aid.